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Hotfix for Alpha 12

November 11th, 2018 03:26 AM EST

We just pushed live a hotfix for Alpha 12. The biggest changes are:- Added a feature that allows for automatic deleting / resetting of all player's [...]

Alpha 12 Release + Free Weekend

November 9th, 2018 09:32 AM EST

Hi Squaddies!The shelling hasn't stopped since we opened the Squad - Public Testing app, but thanks to you fine folks, we're going live! It's been a [...]

Alpha 12 and Squad - Public Testing

November 6th, 2018 02:03 PM EST

Hey Squaddies!As some of you may have noticed, we've implemented an alternative testing installation in Steam for Squad, known as Squad - Public [...]

October 2018 Recap

November 2nd, 2018 04:12 PM EST

(The media-enabled version of this post is available at http://joinsquad.com/readArticle?articleId=317.)Hey soldiers!Now that the Halloween sugar [...]

September 2018 Recap

October 2nd, 2018 12:43 PM EST

(A media-rich version of this post can be found here[joinsquad.com])Hey Squaddies,Welcome to another Recap! Before we jump into the meat, a quick [...]

July 2018 Recap

August 2nd, 2018 01:40 PM EST

(For the media rich version of this post, follow this link: http://joinsquad.com/readArticle?articleId=303 )Hey Squaddies,Callooh! Callay! O frabjous [...]

The Wrench - June 2018 Edition

July 17th, 2018 02:47 PM EST

(For the media-rich version of this post, please visit http://joinsquad.com/readArticle?articleId=301 )Hi Squaddies, Welcome to the June [...]

June 2018 Recap

July 3rd, 2018 07:56 PM EST

(For the media rich version of this post, please visit http://joinsquad.com/readArticle?articleId=299)Hey Squaddies,Welcome to the first official [...]

Squad Free Weekend - 6/21-6/24

June 21st, 2018 12:12 PM EST

Hey squaddies!Welcome to the free weekend! It will be running until 6/24 at 2000 UTC. It’s always a crazy time, so we wanted to share some tips for [...]

Alpha 11.2

June 16th, 2018 02:38 AM EST

Time to patch these pesky bandages!Changenotes:Fixed bandaging failing due to desync between client and server. Now there is a point in the animation [...]