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Phase 1 Extension - Ends 7th June
Posted on June 4th, 2021 10:08 AM EST
At this time we are coming to the scheduled end of the open modding event. Instead of ending today, we're extending the open modding to next Monday June 7th so we all get one more weekend of modded fun together.
We ask that all licensed servers remove any non-whitelisted mods by Monday 7th June at 12:00PM GMT.
Before we start lifting restrictions on mods in general, there are a number of issues on our end that need to be addressed, including the following:
- Stability issues relating to mod versioning.
- An infinite Loading Screen issue that affects mods with custom factions.
- An issue where, after downloading a mod through the game client, the game must be restarted in order to access any map layers which come with the mod.
- An issue where installed mods cannot be updated properly through the game client.
The team is very passionate about revisiting another testing phase for modding, followed by another open modding event once the most serious issues have been resolved.
We want to thank everyone for the time and passion in making this phase of the open modding event a success, we couldn't have done it without you all :)
Our team has been going over the analytics we have available to us throughout the event and we aim to provide a breakdown of what we learned and discovered from this event and will also be issuing a survey to gauge player feedback from the event. I will share the link once it has been finalized.
Lastly, please note that as this open modding event comes to an end (for now), that does not mean that mods are no longer playable in Squad! Several servers running mods can be found in the Custom server browser, and there are often events scheduled by their respective communities on their social channels. If you like a particular mod, join their communities to keep track of their progress while we work on the necessary improvements on our end.